A Taste of Royalty is my student project exam for the game audio course at Sonic College.
The game is set in an odd medieval world and has players sort different food items based on the sounds they make and the color of the ‘eating’-particles.
I developed the game from scratch in six weeks using Unity and FMOD, with unity packages and textures from the web.
This project taught me a ton about Unity and using FMOD in conjunction. I also learned a lot about the planning phase and the chaos that can arise during development.